Compilation of the release build of the mobile project in the ACPUL programming language takes only 9.5 seconds. And this is using only single thread and single CPU core and the compiler can be optimized even more. This is possible because the ACPUL language and compiler are super light. And this is a multifunctional mobile metaverse app with an IDE and a demo game.
AnimationCPU boots in 1.5 seconds
If you look inside a 40-megabyte iOS bundle binary app, the map shows that the binary code takes up 37.5%, or 15 megabytes. The rest consists of loading images and resources, such as the song James Brown – I Feel Good.
Looking even deeper, 20% of the binary code consists of libraries, while the compiler and runtime environment take up only 5 MB. The remaining space is occupied by the game engine and other libraries.
This allows ACPU to launch lightning-fast on almost any hardware and from any system space.